![]() You can use this in a mod you are working on. The pack was made to fit vanilla half life and not mods. Most issues when using this in mods revolve around stretched textures here and there and signs that are not sizing properly. These can be used in preexisting mods and for the most part will work. Any issues take a picture and PM me and I’ll try to address it. These are issues in vanilla HL2 maps themselves. Also there are a few misaligned textures and where two textures sit side by side with one a tad darker than the other. So you might see the exact same texture next to itself, one looks fine while the other does not. As these are HD, a lot of the textures are 2048x2048 while some are bigger. I’m not a maper but from what I can tell, in some instances the game is expecting to work with a specific size (512x512) texture. I used a lot of FF style overlays on 90% of the textures to enhance detail. I tried my best to not have too much repetition in textures. I also made half dozen or so new FF style overlays and edited a few of FF’s overlays. I also went through every VMT to try and make sure all the settings are correct.ĭecals and overlay ARE part of this pack as well as the FF folder. Or I used them elsewhere that I thought they would fit. So any files that were made special, like the cinematic textures that were part of most of these packs were removed as those named files don’t exist in the game. I started with the main files from the game and only replaced those files. I did NOT haphazardly just throw all this together and hope for the best. Like EP2 not part of the pack or frequent purple textures here and there. The different packs had some glaring issues that made them unusable. I’ve also edited or completely remade about 400 textures. It was put together from: Cinematic mod, HD overhaul, vanilla re-mastered 3.1, Munabcho INC and various others that I’ve lost track where I got them from. Coming soon.ġ0/31/21 Several updates and I redid the blood splatter. I've decided to combine (pun) this with my props pack to make a total all emcompasing pack. To make the texture pack work, you need to type 2 commands into your console/config:r_detailtexturessupported 1r_detailtextures 1Also, make sure you run the game in OpenGL mode.Īlso, make sure you run the game in OpenGL mode.11/30/21 This will probably be my last release. ![]() The file also needs to be in Half-Life/valve/gfx.1.0 is the scale on the x-axis.2.0 is the scale on the y-axis. It should be maximal 512 x 512, 24bit and the format must be. Just have a look on the other textfiles I've written and you will understand fast how it works.Įxample given:tnnl_flr4 floor1 1.0 2.0tnnl_flr4 is the orginal texture which you can find in the halflife.wadfloor1 is the texture you want to use instead. If the textures doesn't fit well in this map, you can write your own textfile. ![]() ![]() To do so, follow these steps:ġ.) Go to Half-Life/valve/maps2.) Copy and rename the file "Any Map.txt" to the map you want to play and add "_detail" to the end of the textfile. Of course any other maps can be played with this pack too, but i can't assure that it will look good. With this pack the following maps can be played with much higher graphics as far as textures are concerned: ![]()
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